Wednesday 24 June 2015

Bad Mojo



Bad Mojo may be nineteen years old, but in terms of gaming, it’s a one-of-a-kind; a freakish, absurd, Kafkaesque, high-concept rough diamond of a PC adventure. The story, which is set up for you through a gloriously weird and hammily overacted FMV cutscene, is thus: you are Roger Samms (a play on Metamorphosis’s Gregor Samsa), a gobby young bloke who is moments away from running away with a suitcase of ill-gotten cash and leaving his shitty, run-down flat for good, when his soul is inexplicably transmogrified with one of the many cockroaches which infest his dilapidated building. When I first played it, I wasn’t quite sure what'd happened as I explored my new cockroach-sized world, but gradually it becomes clear that the entire game is set around your now-massive flat, and a few adjacent rooms, in search of a way back to your original body.

In the process, a story is told. The game makes heavy employment of those now-nostalgic live-action cutscenes in a number of ways, mainly in telling you what’s going on at human height, but also in flashbacks of the characters' backstories, and particularly in the assistance of a mystical oracle, who appears in the form of other thumb-sized floor-dwellers to aid you in your quest. But the game also makes good use of my favourite gaming-specific narrative technique – that of environmental storytelling. By scuttling along through bins and gutters and the nasty, hidden bits of you and your landlord’s home, little details come together to paint a fascinating and grim portrait of the few characters that populate the game. The game’s art design, and its ingenious puzzles that rely mostly on nudging things with your little insect snout rather than the traditional point-and-click mechanic, are unlike anything else I’ve ever played. Sometimes they can be a little finicky, but what adventure game isn’t? Mostly I love the world that this game presents – the environment of the disgusting apartment, with cig butts and vicious rats and spilt chemicals all over the place, is engaging and oddly charming, in a hideous sort of way.


I love the environment in this game mostly because of its originality – sure, there are a million stories where people get shrunk down and have to navigate a world where everything is now astonishingly gigantic, but there was a lot less booze and porn in Honey, I Shrunk the Kids. As I said before, the entire game takes place in maybe a couple of rooms, but from this new perspective, the moulded food and the ashtrays and the monolithic furniture are all creatively put to good to use to make an engaging world full of puzzles and pitfalls, with the bodies of your dead kin indicating where you perhaps shouldn’t tread. One memorable sequence includes roaching across a sleeping character’s face, and others involve disposing of the deadly ‘rat king’ and avoiding the landlord’s now-behemothic cat. All of this is tied together with an ominous, Lynchian soundtrack by Xorcist that makes for a fitting background to the game’s gritty and dingy aesthetic, as well as adding to the game’s off-kilter and joyously weird vibe.

It’s also surprisingly well-written, or at least shows a level of interest in its story, character development, and eye for detail that countless games in our spoilt-rotten present day couldn’t hold a candle to. It’s also unafraid to mix its grimy sense of realism with straight-up magical elements and a revelry in its own ridiculousness, as with the oracle’s many cryptic clues delivered in knowingly audacious rhymes. It’s not a very long game, depending on how quickly you can figure it out, and of course it shouldn’t be, but it’s nonetheless packed with so much thought and artistry that it’s worth replaying just to immerse yourself in its bonkers little universe once again – that and the fact that it has four separate endings. But most of all, I adore just how 1990s it is. The ‘edgy’ vibe, the crazy semi-CG full motion video, the dark synthesiser soundtrack, the datedness of it all; to me, it’s beautiful, and even today it remains a breath of fresh air in one of the most derivative industries imaginable, even if that fresh air is tinged with the smell of stale cigarette smoke and rotten meat.


Pharmakon



Margaret Chardiet, A.K.A. Pharmakon, makes some exceptionally dark music. Stripped-down, sparse, and angrily, burningly raw, her music, a personal and minimalistic form of industrial, sounds as oppressive as the creeping horror of a medieval plague, or the mechanical operation of a death camp. It’s punishing to listen to, and carries with it the power to heavily traumatise. Chardiet is not fucking around here. Her music is a conveyor belt of stained, steely terror, and it’s an immeasurably badass collection of work.

There are two albums floating around at the moment, at least two that I know of, which are the ones that have made it into the crowded, stagnant river of the mainstream. Low in track number but loaded with thick, gloopy misery, Abandon came thundering into my life in 2013, while Bestial Burden came out last year, and in between Pharmakon herself suffered a cyst so large that it nearly killed her, and had to undergo some nasty surgery that undoubtedly added a bitter new philosophy to her already vicious style of sound. The two albums are similar in their technique, but are by no means less individual, and I find it impossible to imagine either of them becoming, y'know, stale and 'samey', even after maybe a thousand listens. Pharmakon's tracks have a recognisable formula of a bludgeoning percussive base, with a layer of unearthly atmospherics, all brought together with her maniacal vocal cords bleeding profusely over the top. She wails, she laughs, she hisses, she mutters, but she mostly screams, with the throat-splitting intensity of a believable despair that sends shivers down the spines of your ancestors. Her versatility is her greatest asset. On ‘Crawling on Bruised Knees’, for instance, she uses electronic wizardry to turn her voice into a desperate and vulnerable wobble, an absolute stroke of genius that gives her voice a jarring inhuman quality.



Occasionally her sound will descend into whirring clouds of sheer madness, as with the ghostly utterances that end the otherwise white-knuckle ‘Ache’ on the first LP, but my personal favourite is the end of ‘Bestial Burden’ itself, an already maddeningly pensive track with a ‘bass line’ that sounds like the shadow of a swinging meat pendulum, which gets thicker and thicker with ominous fear, Pharmakon’s echoing voice dithering between little-girl-lost and frustrated, roaring monstrosity, laughing and laughing until the track builds to a whirlwind of laughter, screams, white noise and distorted hellish lunacy that closes a brilliantly brutal album. Bestial Burden, the album, is a masterwork. Pharmakon herself described it as her ‘desire to show the body as 'a lump of flesh and cells that mutate and betray you’, with one of the tracks even being named ‘Body Betrays Itself’, and sounds like the inevitable approach of an invisible enemy. In many ways, this shows how Bestial Burden is a piece of autobiography as well as an ambient horrorshow. There are less attempts at witchy darkness on this LP, as there were with ‘Pitted’, for instance, and instead the album is more concerned with being grounded in the material reality where the human body can spontaneously murder itself, as shown by adding the suffocating sounds of panic-attack breathing and a long section of someone coughing up something disgusting. It’s stunning, in the sense of the final moments of an ill-fated cow in a sheet-metal slaughterhouse.

Pharmakon’s music is terrifying, electrifying, powerful, vulnerable, heartfelt and cruel. She may be the result of a long line of horrifying factory-music predecessors, but it’s undeniable that in her thus-far brief body of inspiringly abominable work, Chardiet has built herself a recognisable and immense style whereby both her body and soul are hung from sharpened staves and hoisted over a throbbing landscape of genuine and palpable human misery. If that sounds like the sort of listening experience that would fascinate you beyond belief, as it does me, then I highly recommend you check her out. But beware: if there’s any music that truly isn’t for the faint of heart, it’s these two magnificent albums.

Serial Experiments: Lain


Peerless, prophetic, and almost totally impenetrable, Serial Experiments: Lain is a bizarrely idiosyncratic anime which shines a flickering spotlight on the consequences of our modern-day interconnectedness, and may or may not be ‘about’ a number of complex topics, including technology, identity, religion, isolation, reality and death. It’s also an immensely satisfying thrill ride of disturbing imagery and unabashed weirdness, famed for being bafflingly incomprehensible and deeply unsettling. Lain makes no attempts to allow its story reach you in any form that isn’t the subtlest, most chilling kind of quiet exposition. There is absolutely zero spoon-feeding. Because of this, Lain is often chastised for being so barmy that it raises the question of whether its supposed storyline or inherent ‘meaning’ can truly be said to exist, which I can’t stomach for two reasons: one, to assume that such a dense piece of ball-gripping art was made without any intent or purpose is pretty unfair on the kinds of people who make things as mentally challenging as Lain, and two, it’s hard to believe that the developers would’ve put so much effort into making this series look and feel so awe-strikingly beautiful if they hadn’t had a specific soul and purpose in mind, whether it’s one that can be easily put into words or not.

Lain is an anime series that has no other direction in which to categorise itself in than the broad but brilliant ‘psychological’ genre of anime, which also houses other popular mindfucks such as Death Note, Ergo Proxy, and Neon Genesis Evangelion. But unlike those other examples, Lain is way further out in the stratosphere of intellectually demanding strangeness. The initial setup is thus: Lain is a quiet and introverted schoolgirl who is contacted one day via text message by her classmate Chisa, who not long ago committed suicide. Chisa explains that she is not actually dead, but has simply left her material body to become part of the ‘Wired’, the series’ name for its wacked-out version of our modern internet, where she claims that God exists. Chisa appears to Lain again in terrifying visions, and eventually Lain decides to buy herself a PC (known in the series as a ‘Navi’) and become a part of this strange new electronic frontier. The rest of the story is up for debate – a lot happens, but in terms of what exactly happens, none of us can be too sure. But, like the best David Lynch movies, although you might not have wrapped your head around the exact nature of what’s going on in front of you, it’s made with such a deft and assured confidence that you’re enthralled nonetheless, and can also enjoy the unique pleasure of picking it apart in your mind months after you first watch it. The atmosphere that the show creates is deep and dark and emotionally arresting, and even without going into the arguably less interesting intellectual side of the series, it’s the relentless menace of the show’s feel which makes it completely unforgettable.


The series is also years ahead of its time, either a testament to the genius of its inventors, or of technology’s place in contemporary Japanese culture. Or, y’know, both. Lain was first broadcast in 1998, but the way in which the ‘Wired’ is portrayed throughout the series is eerily reminiscent of a mindset well into the age of Web 2.0 and our now-ubiquitous social media. The scenes that are set ‘within’ the Wired are intensely surreal, a virtual phantasmagoria with disembodied human parts and weird dreamlike personifications. It’s never entirely clear whether the Wired is a vast virtual-reality-type space, or whether this is all animated symbolism of the bog-standard online communication we know and love today. References are also made to how much the Wired is beginning to creep out from the world of ones and zeroes and is into our own reality, which, if taking the Wired to be synonymous with the internet, is unquestionably the state we find ourselves in nowadays, where the internet has come to affect almost everything in the so-called ‘real’ world. Exactly what the point is that Lain is making about the dawn of information age is, of course, unclear. Most of the time, though, it feels as if it’s suggesting that all of this is a bad thing – such as with the inconsistency of Lain’s identity, for instance, whereby she can no longer keep track of her online personality anymore, nor where reality ends and the Wired begins. Also, as the series progresses, Lain’s obsession with the Wired develops to insane heights, as embodied in the progression of her beautifully-designed supercomputer, which grows from a simple desktop PC into a monstrous, room-sized organism. The series imagines a world where humankind transcends itself through technological means, but provides no obvious moral message, which is undoubtedly one of its main strengths.

It’s also worth giving a mention to Lain herself, a protagonist who has little to say compared to most other exposition-spewing anime central characters, and yet she never feels too distant, and the mystery behind her overall objective in the series becomes yet another corridor of interest, rather than a narrative weakness. Her personality is split between her shy and lonely offline personality, and the newfound confidence that she finds – or may have been there all along? – through the vast channels of the Wired, and most of the time she seems as confused as the audience as to what exactly is going on with herself. Her identity as an unhappy loner is made perfectly clear, with her empty, soulless bedroom and her mistake of failing to ‘dress like a grownup’ when her airheaded semi-friends take her out clubbing (to the awesomely-named ‘Cyberia’). It’s clear that there is something special about Lain with regards to her role in the story, although I’m not exactly sure how, as shady agencies, hackers and other underworld figures all take a particular interest in her. However, as much as the show hints that there might be some Neo-esque chosen-one nonsense going on, it’s the scenes of Lain as an ordinary girl navigating a new and unusual world, both in the Wired and in the real world, that work the best. Lain’s relationship with her something’s-not-quite-right family also makes for some of the most unnerving scenes and subplots in the entire series.


I’m head-over-heels in love with this show. Every aspect of it shines with a dark and murky brilliance. The gloriously nuanced artwork, and the production, particularly the sound engineering, which sets every mood with unsettling precision, are all immaculate. It’s cryptic, and yet it’s still utterly engaging. It’s alien, and yet if you strain your ears, you can hear the distant echoes of exactly what it’s trying to say. It has moment after moment of masterfully chilling and eerie scenes and set-pieces. There are so many depths to it, and it’s the first anime I’d point to if you’re looking for something that’s weird, but never stupid. Serial Experiments: Lain is a one-of-a-kind, and though there are a few things you can try and compare it to, it has the distinct honour of being a true original. If you’re like me, and nothing gets you off like the feeling of having your mind rummaged about in and being left pleasantly disturbed, then watching Lain is a particularly special and memorable experience. Others may be turned off by the lack of being able to understand what the fuck’s going on, but I reckon that even if you’re left feeling as confused as a demented rabbit, you’ll still be gripped and entertained by the sheer absurdity of the whole thing. It’s one of my favourite things ever, ever, ever, and if anything I’ve said in the past five paragraphs has piqued your interest, then I suggest you find the means to watch it right this minute, preferably at night and completely alone.

WATCH THE TRAILER (dubbed)

Dawn of a New Blog

So here's another blog, where I'll be dumping any articles I feel like writing, probably mostly reviews of things I already know I'm in love with - I reckon Serial Experiments: Lain is gonna be the first one, then who knows? Expect big, chunky paragraphs and meandering sentences. If you're wondering what the 'old' blogs were to constitute my declaring this a 'new' blog, have a look at drinkaloneradio.blogspot.com. I think the even older ones were deactivated. Be critical if you want, most of this is practice anyway. Praise be to Yevon.